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Cameron Singleton
Level Designer

Blockout Gallery
This above level functions similarly to a game of Hot Potato. The idea is to have power rerouted to a terminal at the end of the level, and the player has to hold out until then. Man-cannons, light bridges, and doors are constantly shutting on and off, forcing the player have to constantly move through the map, lest they get trapped in a room with dozens of enemies. NOT FUN!!!!
This above level was recorded by the game director of the project, where they were testing the AI in a level designed by yours truly.










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