Cameron Singleton
Level Designer

Branching Sickness
Responsibilities:
-Worked with the AI and Programming team to refine the AI for the level spaces
-Pitched maps fit for PvE settings, referencing Bungie's Halo work to be familiar and faithful
-Worked alongside Narrative Designers to give deeper context and player connection to the play spaces
-Worked alongside Programmers to create a confluence between handcrafted and procedural content
-Due to smaller team size, doubled as an Environment Artist
-Worked directly with Project Directors to draft the primary level spaces
-Assisted newer Level Designers with familiarizing with the project as well as offering level feedback
Project Information:
Team Size: ~45
Genre: PvE Survival Horror Shooter
Platform: PC
Engine: Unreal Engine 5
Role: Level Design and Environment Art
Project Summary:
Branching Sickness is an upcoming fan-made game set in the Halo universe - combining elements that fans have wanted for years: flood horror and a game featuring a marine as the main character.
Experience a 4-player cooperative FPS that seamlessly blends the iconic Halo nightmare with suspenseful horror from games such as Dead Space and the teamwork dynamics against an onslaught of enemies in games like GTFO. Face the flood together, or die together. Survive procedurally generated levels, and adapt to survive in this thrilling experience.
