Cameron Singleton
Level Designer

Super Cubiform
Responsibilities:
-Concepted levels that iterated on the Project Director's vision
-Built maps that utilized every mechanic to challenge the player
-Created map variants that refactored known levels for new game modes
-Designed levels with Singleplayer and Multiplayer simultaneously in mind
-Worked with Narrative Directors to provide richer meaning for each level
-Gave feedback on Environment Art and overall Design Directions
Project Information:
Team Size: 4
Genre: Arena Platformer
Platform: PC
Engine: Unreal Engine 5
Role: Level Design
Project Summary:
Super Cubiform is an "Arena Action Platformer", which combines the fast pace and precision of games like Quake with retro platforming abilities! Race against the timer as you recollect data fragments and remove Viral Ops from the level, clearing it as quickly as you can!
When you progress in recovering data, ship systems, locations, and logs become available to you as the Captain, allowing you to get closer to recovering your ship and solving the mystery of the mysterious droid that you've recovered on an expedition...
My work



