Cameron Singleton
Level Designer

Ringworld Alpha
Project Information:

A Fan-made emulation of the Halo Franchise, built from Scratch in Unreal Engine 5. With an Arena Multiplayer as well as an original campaign, Ringworld Alpha promises an indie Halo experience that could easily wedge itself between the likes of Halo 3 and Halo: Combat Evolved.
Project Summary:
Responsibilities:
Team Size: ~33
Genre: Singleplayer Campaign, Multiplayer Arena, PvE FPS
Platform: PC
Engine: Unreal Engine 5
Role: Lead Level Designer and Environment Artist
-Created 1v1, 2v2, 4v4, 6v6, and 8v8 Multiplayer Arena maps
-Pitched and sketched out original maps in line with the Halo series levels
-Worked with the Programming team to accommodate vehicles and weapon abilities
-Led other level designers in the blockout and art process
-Designed immersive campaign levels that allowed for various playstyles
-Helped make executive decisions concerning social media posts, delays, and developer additions
-Bot and AI Scripting
