Cameron Singleton
Level Designer

Ringworld Alpha
Responsibilities:
-Created 1v1, 2v2, 4v4, 6v6, and 8v8 Multiplayer Arena maps
-Pitched and sketched out original maps in line with the Halo series levels
-Worked with the Programming team to accommodate vehicles and weapon abilities
-Led other level designers in the blockout and art process
-Designed immersive campaign levels that allowed for various playstyles
-Helped make executive decisions concerning social media posts, delays, and developer additions
-Bot and AI Scripting
Project Information:
Team Size: ~33
Genre: Singleplayer Campaign, Multiplayer Arena, PvE FPS
Platform: PC
Engine: Unreal Engine 5
Role: Lead Level Design and Environment Art
Project Summary:
A spiritual remake of Halo: Combat Evolved in Unreal Engine 5. With classic and new maps alike, the PvP experience offers a fresh yet familiar feeling.

My work
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